What can I do if I am caught using a shared IP? You are accessing Astro Empires from a mobile connection. Your ISP (internet service provider) uses shared IPs for some of their clients. If this is the case just do not do it again and it wont be a problem. Just once is enough to show in our system. You logged to Astro Empires at a friend's house or allowed a friend to log in yours. You are using a public proxy server to connect to the internet. You are logging to the game in a public network (school, work, library, cybercafe, hotel, airport, LAN party, etc), which shares the same internet connection (and same IP address) with all computers, and someone in that network plays Astro Empires as well. ![]() Someone else at your home is playing as well. If you do not know why it is showing a shared IP it can be the following: Why am I being accused of using a shared IP? I do not think I am using one. We know sometimes it is a hard rule, but is in order to keep the game fair to all players. We prohibit the use of shared IPs to free accounts and limit some interactions to help prevent cheating and second accounts. Why do Astro Empires have rules about shared IPs? If you get a warning claiming we detected that your account is using a shared IP with someone else, it means one or more Astro Empires accounts are connecting to the Internet with the same IP as you.ĭoes not mean you are cheating and have a second account, just means you have the same IP address as other Astro Empires account(s). Fertility 3 is a noob trap, never go for them.Why did I get a warning claiming that I was using a shared IP?.Fertility 4 is doable but not recommended until you unlock Orbital Base/Bio mod.Aim for metal 4 but some metal 3 is okay. Aim for positions 3 and 4 which grants the highest fertility stat but any astro with fertility 5+ is fine.Crystal mines make Asteroids great because of the extra economy that can be gained from them - Metallic and Craters also have crystal mine (+2 eco) so don’t forget them when considering moons/planets.Therefore, only capitals should consider planets, for everyone else the main choice should be asteroids and moons (for research bases). The new meta has involved rushing prings early on to counter the increased ninja attempts & small invasions, hence moons and asteroids have taken favour over planets for the most part.Do not underestimate his efficiency, as it increases the success of ninja attempts & shotgun invasions. All fleet detection time is higher, so now a new tech has been added to reduce it: Stealth.In general the majority got +1 boost to metal & crystal. The positions of favourable astro’s have changed, instead of pos 1 or 2 - Favorites are 3 and 4.Unrest lowers by 10% for every subsequent day base is free, and you can’t occ back a base until the unrest stat reaches 40% or lower. When it reaches 100%, the player can manually revolt. Occupied bases get an unrest stat which increases by 10% for every new day. ![]() The FT 65% rule that prevents swarming is active always now.Both carrier and fleet carrier got a boost to capacity.Titans are now the same speed as Dreadnought.All ships got a speed boost (except scouts).WHs have been removed, so we must rely on high gates to travel.Jump gates require more energy now changed from 8->12 per level.Research labs changed from 6->8 & Economy Centers from 3->4.Guild size is limited to 50 players per guild.Fleet Maintenance is implemented but it is capped at 30%.All galaxies (00-39) will open at the same time so please be ready to start when the server opens.All new accounts start on the same position 3 Earthly - This means that the constant restarting to get a better astro is not required.Keep Your Enemies Close, And Your Powder Dry.
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